A popular OTT app aimed to enhance user engagement during a national level 20-20 tournament by creating an immersive experience where users could virtually bat in a live match using real-time match data.
A popular OTT platform aimed to enhance user engagement during a league tournament of 20-20 cricket by creating an immersive experience where users could virtually bat in a live match using real-time match data.
| Layer | Technology Used |
|---|---|
| Frontend | Unity3D for creating immersive 3D simulations for VR experiences. |
| AR/VR Experience | HTC Vive Pro for immersive VR play, supported by Unity3D. |
| Backend | Node.js for handling real-time data feeds and server-side operations. |
| Real-Time Data Integration | APIs for live match data (e.g., Hawk-Eye, ball-tracking systems). |
| Cloud Infrastructure | AWS or Google Cloud for scalable real-time processing and storage. |
| Data Exchange | WebSocket for fast data exchange during live matches. |
This innovative approach reshaped how viewers interacted with cricket broadcasts, combining live action with immersive, real-time gaming elements, making it a trailblazer in interactive sports experiences.